Norðlond Adventures

Game System

Dungeon Fantasy Roleplaying Game.


Fantasy adventures in a Norse setting. Magic and Gods are real and have impact on everyday life. Outside the cities and towns are dangerous animals, horrendous monsters, and alien races — especially faerie — waiting to take advantage of the unprepared. But the mercurial weather and harsh climate can be just as dangerous.

For the brave, the lucky, and the prepared, adventure awaits and the rewards are treasure, renown, and power!

Based on the Norðlond setting by Douglas Cole as published in Hall of Judgment.


What to expect from play; what style of play; what should be the focus when building characters.


Gritty/realistic to Cinematic

Gameplay will be more cinematic and dramatic than gritty and realistic. Those who dare much, and are successful, will be rewarded accordingly. This is balanced against some amount of seriousness — cinematic, but not silly.


Amount (None to Lots)

Detail (Low to High)

The focus of the game will not be political intrigue or social advancement. There will be opportunities for interactions with NPCs, use of social skills and advantages, etc. It may be advantageous to make connections and friends in the setting.


Amount (None to Lots)

Detail (Low to High)

Extended trips outside of town will require planning and resources; weather can be deadly. Survival skills may be the difference between success and catastrophy. Healing abilities may be critical.


Amount (None to Lots)

Detail (Low to High)

Lots of opportunities to solve problems by repeated application of iron and steel. Combat will be somewhat detailed and tactical. Proper selection and application of maneuvers will help survival.


Dungeon Fantasy RPG (GURPS)


250-point DFRPG characters (300 points – 50 points in disadvantages).

The use of templates to build your character is strongly suggested, as these templates ensure a proper spread of skills and abilities based on the profession’s focus. 


Templates are available for the following professions:

  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Holy Warrior
  • Knight
  • Martial Artist
  • Scout
  • Swashbuckler
  • Thief
  • Runecaster


The following racial templates are available:

  • Cat-folk
  • Dwarf
  • Eldhuð*
  • Elf
  • Half-Elf
  • Gnome
  • Half-Ogre
  • Half-Orc
  • Halfling
  • Human

 * The Eldhuð are the hybrid offspring of humans and demons—either the result of experiments or a more “natural” union. Despite this, however, they are not out of favor with the Gods or their priests. In Norðlond they tend to have a reputation as lecherous and evil even if they aren’t strictly Unholy: a reputation that isn’t wholly undeserved given that they’re all so damn pretty and tend to have poor impulse control. 


In addition, you can choose one of these pregenerated characters:

  • Half-elf Runecaster
  • Human Barbarian
  • Human Knight
  • Human Martial Artist
  • Cat-folk Holy Warrior
  • Dwarf Knight
  • Eldhuð Bard 
  • Human Cleric
  • Halfling Scout
  • Half-elf Thief
  • Halfling Runecaster
  • Human Druid
  • Dwarf Runecaster
  • Human Swashbuckler
  • Human Cleric

Alternate/Homebrew rules

Per and Will not based on IQ. Spending points on Intelligence do not also raise Perception and Willpower. Those scores default to 10 and can be bought up or down for +/-5 points per level.

Wizard Magic – Standard magic is not available; instead wizard characters must use a homebrew version of sorcery tied to runes. In this system, spells tend to cost a bit more, but the wizard can create new spells on the fly.

Cleric Magic – Replaced with the Divine Favor system: 

GURPS Powers: Divine Favor is a self-contained power framework for such characters, known as paragons, which allows them to pray for aid. Depending on the paragon’s standing in his deity’s eyes, the answer may be anything from a moment of bolstered self-confidence to a plague capable of decimating a city! A worshiper can learn specific prayers, each one a “holy hotline” to a particular type of miracle – or just trust the god to send whatever help he sees fit.

I will be using one of the alternate rules for Divine Power that allows the character’s Power Investiture level to be a bonus on both the petition roll and the reaction roll.

Character Backgrounds

Characters can be either native to Norðlond or a visitor to the land. Visitors may provide some good roleplaying opportunities and “sense of wonder” as they learn the particular culture and beliefs of the natives, but natives will know some important information about the land, its climate, and denizens.

Runecasting Grimoires

Variable spells (marked with a ♣) allow the player to either buy a bare-bones version of the spell for a relatively low point cost, or to modify the base version of the spell to make it more powerful and therefore cost more. Options are listed below the spell and marked with the ♣ symbol.

In addition, some spells have been rewritten to have a “Self” version, which only affects the runecaster, in addition to the normal version that can be cast on others in addition to the caster.

Any spell variation, whether it is moving from a “Self” version to being castable on others, or adding variations or levels, can be bought by paying the difference between the version currently possessed and the one desired.

And as always, the runecaster is NOT limited to the spells in these Grimoires. Any spell that they can imagine that senses, controls, manipulates, creates, or destroys magic can be created with this system. Use the existing spells as guidelines and work with the GM.